The primary tool in Hillbilly's arsenal is his notorious chainsaw attack. Hillbilly will begin to rev up his chainsaw for a few seconds and then initiate a rapid charge sprinting through the given arena. This move allows the Hillbilly to cover immense ground during this charge and provides the Killer unprecedented sp
Alongside this portal, the killer has access to a powerful lunging strike. This serves as another tool the Demogorgon has to close space while trying to kill survivors. This lunge provides the creature with far-reaching slash attacks and sets up the opportunity for pursuit or another melee str
What makes this Chainsaw charge so devastating, is that it grants the Hillbilly an instant kill attack out of the sprint. Essentially morphing the Hillbilly into a hyper-mobile killing machine. However, landing this one hit kill attack is not guaranteed, the strike is rather finicky and can whiff if thrown with reckless abando
Dead Man's Switch is the second new perk, and there is certainly potential for usefulness here with certain killers. Since the perk only activates when hooking the Obsession, it all but requires pairing with the Nemesis perk to constantly have a stream of viable targets. Otherwise, the most value one could get from this perk is three activations, and that would require either a bit of luck playing optimally, or tunneling and camping a single survi
Hex: dbdportal.Com Retribution is the final new perk, and it too has the potential for effective synergy when paired with other perks. The prevalence of the No One Escapes Death (NOED) perk, which allows certain killers the ability to secure sacrifices in the endgame more effectively, is one example that would work well toget
The Shrine
The Shrine is fundamentally used to unlock 'Teachable Perks' that are available every week. Around midnight every Wednesday, The Shrine resets itself and there are four new 'Teachable Perks' available for purchase for the next 7 days. Teachable Perks are basically used to unlock the possibility to receive unique perks for characters while in the Bloodweb. Even though these perks can be unlocked at level 30-40 by simply partaking in the Bloodweb, The Shrine is a good alternative by purchasing them with 'Iridescent Shards.' These shards can be collected by completing trails and slowly building them up. The higher the player's level, the more shards will be rewarded. When these perks appear in the Shrine, they cost around 2,000-2,700 Iridescent Shards. Thus, special characters can be purchased in The Shrine for 9,000 shards, along with cosmetics with a varying price ra
The Tome
The Tome is the core of the entire Archive that's an interconnecting tree of nodes called "The Auris Web". All these nodes are constructed with branching challenges that will each need to be completed during trials. These challenges can be something simple like, "help a survivor off a meat hook" or "repair 2 generators during a trial", etc. The completion of a challenge will unlock the succeeding one, each with differing Tiers. Once players complete an entire web of challenges, they will be rewarded a 'Completion Charm' and 'Rift Fragments'. Charms are unique cosmetic items that are attached to the belt of the survivors that are specifically tied to their origin stories. Thus, killers can also get charms, but they're only decored on the meatho
To become a successful Deathslinger player must practice and develop a solid aim. This will mitigate any unnecessary reload time and allow for some easy and solid kills and downs. So stay diligent and work on your aim to become a truly terrifying killer in Dead by Dayli
A new killer means three new perks which can be taught to all other killers, and can be more impactful to the meta of the game than the killer alone. The first is Gearhead, an information perk that has been nerfed since its first reveal in the beta. Put simply, as players must first hit two basic attacks to activate, its duration has been reduced considerably from 45 to 30 seconds at maximum rank, and now only applies to good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab
Players will therefore find that playing the Deathslinger feels a bit like playing Leatherface in that with a little bit of bad luck, matches will fly by if one cannot keep up pressure on both generators and survivors. Since the Deathslinger lacks mobility, perks that slow the game down will be necessary, such as Corrupt Intervention for the start of the game, and some manner of information perk throughout the match, like BBQ & Chili, Surveillance, Discordance, Thrilling Tremors, or whatever a player pref
Once a portal is activated the Demogorgon does gain the ability to control screen space well, but if inactive the portals can be difficult to manage. Without activation they are simply just exits which can be taken, they grant no recon ability. The ability to activate each portal is a time-consuming process and each portal that has been activated is essentially a large neon sign which says "don't come over he